Role Playing

Tennants of Entelechy

  • Always seek to encourage peace.
  • All people are individuals, and should be judged as such.
  • Everyone must be allowed to follow their own path.
  • If there is no other recourse, then strike at the head of your enemy. Do not make his toes suffer.

History

Sentai Grehsk, founder of the guild, was a young man when the Orcs poured out of the Dark Portal and began the first war. He fought valiantly as a footman in Stormwind's mighty army, and saw many friends and loved ones die. His homeland, torn to pieces by the minions of the Burning Legion. When Stormwind fell, and the people of Stormwind followed Lothor to the North, Sentai broke off, and began to travel the world, looking to find sanity after witnessing the madness of war.

During his travels, he came accross an old man living in a cave. The man was dirty, and had a beard large enough to rival that of any dwarf. The man said that he had forsaken human civilization himself, so that he might attempt to find the truth of all things without the distractions of modern life. He spoke to Sentai of many things--of goodness, truth, reality, and the soul. He spoke so eloquently that Sentai stayed, and learned from him. For two long hears, Sentai was the old man's student. It was during this time that Sentai first heard the word that would come to mean so much to him: Entelechy.

At the end of two years, the old man died, and Sentai returned to human civilization in the North. But he never forgot what he had learned from the old man.

After many years, and two more wars, Sentai has become an old man himself. He seeks to pass on what he learned to others, but also to encourage others to put these principals into practice. To end all the fighting and killing, the senseless wars between races which should be united against true threats, such as the Scourge, or the Burning Legion.

Omg it's so swordy